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Setting Up Gcc As A Cross Compiler For Mac

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by puzzmamancond1978 2020. 2. 9. 09:30

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I haven’t been able to compile QTE/Qtopia on OS X Intel. It’s pretty tough to build the native part because OS X Intel only includes GCC 4.x which is exceptionally picky about C templates and the like. The GCC 3.x included is only able to produce PowerPC code. Changing the QTE code to cope with the GCC 4.x complaints may be possible, but to be honest, I see no time and reason to do so. For now, I’ve bought Parallels Desktop and am happily running Debian in a VM. You can use the Apple X11 server to display the Qtopia Virtual Frame buffer client running in Debian (or whatever Linux you choose) on your Mac desktop. Just xauth YourDebiansIP in xterm on your Mac and then on Debian do export DISPLAY=”YourMacsIP:0.0″.

  1. Setting Up Gcc As A Cross Compiler For Mac Pro
  2. Setting Up Gcc As A Cross Compiler For Mac Download
  3. Setting Up Gcc As A Cross Compiler For Mac Free

If you’re adventurous, you can try the following: Install distccd on your Mac, configure it so that it uses the cross-compiler GCC and then tell your Debian to use distcc for compiling. That way you can take advantage of multiple cores in your system for speed. That’s what I’m using right now. Can’t promise, but perhaps I may post some instructions over the holidays, if I find a few minutes free time;). To build qtopia apps for zaurus on the mac: 1. Set up the ARM cross compiler as above. Get the nice new zgcc2 setup, we are concerned primarily with the “include” pack.

Setting Up Gcc As A Cross Compiler For Mac Pro

Get qtopia/zaurus related header files from this pack, put them on mac. Copy all of the libraries from your zaurus onto the mac. Set up proper environment variables to point to locations of all the files you just ripped. To sanify your build environment, you can look at the scripts provided by zgcc2 for a starting point to see what is required. Now you should be able to compile zaurus-qtopia code on your mac (but not run it there of course) In summary, you are using your mac ARM toolchain to build directly against the libaries on your zaurus. In the end it may be easier/faster to just use zgcc2,ssh,sshfs/nfs/samba if your compile times are short anyway.

I wasn’t making a QT gui for this setup, I was actually using SDL. The only reason QT got involved is that I needed to -lqte for zaurus qtopia SDL programs to build! I know it’s possible to make qt apps w/o moc, but that’s no fun Come to think of it, we’d need tmake too, right? Geez, getting a fully functional dev setup on intel seems impossible.

Another way to build a GCC cross-compiler is using a combined tree, where the source code for Binutils, GCC and Newlib are merged into a single directory. A combined tree will only work if the intl and libiberty libraries bundled with GCC and Binutils are identical, which is not the case for the versions used in this post.

Setting up gcc as a cross compiler for mac mac

Has anyone built gcc3.x for intel mac, and then tried to build qtopia? I got gcc3.x built (after 2-3 potentially detrimental hacks).

Qtopia still wouldnt go though. After a few hacks in the qtopia code I got it to build most of the way, but gave up cuz I think the gcc3 modifications were a bad idea.

Introduction The Pi is great, but, alas, it's slow. Also, I configured mine to be headless, so no IDE for me while working on it.

I used this little 'hello world' project to set up my environment for cross compiling, running and debugging arbitrary code from my Mac on to the Pi. The development workflow is:. Use the Mac to write code. You don't have to use NetBeans as the IDE, although I suggest you do, since we will be using it to debug on the target. Use the makefile to transfer the binary to the pi.

Setting Up Gcc As A Cross Compiler For Mac Download

Use NetBeans to debug the code running on the Pi (remotely) Cross compiling It took me a long time to find a cross compiler. Most of the Googles came back with set up from Linux, and required a VM to connect to. This, of course, is an overkill, and I opted for the solution presented. I used Jared's DMG that he created, and since I am running my Mac case-insensitive, I could not copy the toochain locally, and quickly got used to referencing the cross-compiler toolchain off a mounted volume. Using the command line, it looks like this: /Volumes/xtools/armv8-rpi3-linux-gnueabihf/bin/armv8-rpi3-linux-gnueabihf-g welcome.cc To test that it works, scp it to your Pi and run it there. Setting up NetBeans is the only IDE that I could get to configure for cross-platform development.

Is a horror to work with when it comes to general, non-iOS or Mac development. Is awesome, but does not lend itself to such configurations and is based on CMAKE, which is an overkill for my needs. So NetBeans it is: Create your project, or use the one in github. Select preferences (Command+,), select the 'C/C' tab at the top of the pane.

There, click on the 'Build tools' tab and hit click on 'Add' at the bottom. Fill in the pane like so: Beware The Gotcha As you can see, NetBeans asks for the 'Base Directory'. I thought that supplying the tool names would suffice, based on the base dir. For me at least, this did not work and Make complained about finding the tools.

To solve it, I put the full path of the tools in the dialog and added them again in the project's properties page. If you encounter the same problem, right click the project's root and select 'properties'. There, select 'Build' and then 'C Compiler' etc to add in the full paths: Running on a Pi Once you have some code worthy of being run on the Pi, you transfer the executable to it and run it remotely. Gdbserver:1234 welcome1 Here you're telling gdbserer to run the welcome app on port 1234.

In NetBeans From the menu, select 'Debug'/'Attach debugger' and fill in the form:. For debugger, select 'remote debugger'. For target, type 'remote pi:1234' 'pi' is the pi's host name (I put mine in /etc/hosts) ':1234' is the port with which NetBeans will communicate on your Pi.

This has to be the same port number that you selected in the gdbserver command above. Hit OK, and a few seconds later, you will see NetBeans's debugger interface.

Setting Up Gcc As A Cross Compiler For Mac Free

Step through the exanple to see it in action. Beware The Gotcha Unless specified otherwise, gdbdebugger will exit after a single run. That means you'll have to re-issue the gdbserver command for a subsequent session. Access the example Please feel free to use, fork and improve this snippet, posted on. I hope you find the example useful! Happy hacking!